Michiru Yamane

Japanese Game Composer

Michiru Yamane was born in Kagawa Prefecture, Shikoku, Japan on September 23rd, 1963 and is the Japanese Game Composer. At the age of 60, Michiru Yamane biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

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Date of Birth
September 23, 1963
Nationality
Japan
Place of Birth
Kagawa Prefecture, Shikoku, Japan
Age
60 years old
Zodiac Sign
Libra
Profession
Composer, Music Arranger, Musician, Pianist
Michiru Yamane Height, Weight, Eye Color and Hair Color

At 60 years old, Michiru Yamane physical status not available right now. We will update Michiru Yamane's height, weight, eye color, hair color, build, and measurements.

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Michiru Yamane Religion, Education, and Hobbies
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Education
Aichi Prefectural University of the Arts
Michiru Yamane Spouse(s), Children, Affair, Parents, and Family
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Michiru Yamane Career

Yamane started working for Konami in 1988, shortly before her fourth year at college. She held a teaching license at the time, and was teaching part-time, though she felt the job did not suit her. She applied to Konami after finding an open position through her college recruitment office, and was hired. She had never considered specifically becoming a game composer, although she liked games and music.

At Konami, Yamane was a member of the Konami Kukeiha Club, the company's sound team. She was nervous she would be required to do frequency modulation programming, but she was only a composer at first. She would later be introduced to computer music sequencing programs in graduate school. Yamane's first work at the company were the main themes for King's Valley II and Risa no Yōsei Densetsu (1988). She also became involved with the Track and Field games, composing short victory jingles. Following that, she worked on several Game Boy, Famicom, MSX, and arcade games. Many of the first projects she collaborated on were shoot 'em ups, including the Nemesis series and Detana!! TwinBee. She compared the synchronicity of sound in shooters to that of Disney animated films. Yamane felt these games were a good introduction to the "Konami sound" and helped build her foundation. At first, she found it limiting working with only three simultaneous sound channels on the Famicom, given her orchestra composition background, but she grew to enjoy working around the limit over time. She drew motivation from Bach's "Inventions and Sinfonias", which also only used two or three simultaneous notes.

Yamane's first job as a lead composer was with Ganbare Goemon 2 (1989). With this game, she learned how to edit programmable sound generator samples from senior sound programmers. Although she is credited in some Contra games, Yamane does not have any memory of composing music for the series. She believes it is possible she contributed a few pieces as the sound team was busy with multiple projects at the time. She also worked on Rocket Knight Adventures (1993) and its two sequels; writing music for Sparkster and creating sound effects for Sparkster: Rocket Knight Adventures 2. Akira Yamaoka joined Konami around this time, and worked with Yamane on the latter.

Yamane is primarily known for her work on the Castlevania series. After moving to Konami's Tokyo office from Kobe, her boss thought she would be a good fit for the Castlevania game in development, Castlevania: Bloodlines (1994). Since the series was already popular and known for good music, she felt pressure to perform well. She was asked to write music based on pre-existing themes introduced in earlier games. Yamane felt there was a link with the game's vampiric themes and the classical music she had grown up with. She worked to integrate her classical style with the rock themes previously introduced in the series. When working on Mega Drive games, Yamane was required to program the music into the game, on top of composition. GamesRadar+ called Bloodlines her first "breakthrough" game soundtrack.

The next game in the series, Castlevania: Symphony of the Night (1997), was developed for the PlayStation. The art director, Osamu Kasai, requested Yamane to join the team. Because it used CD-ROMs, the system was capable of much higher quality music and sound. Yamane felt more expressive freedom as she was no longer limited to FM chips and could use real sounds. For Symphony of the Night, she drew heavy inspiration from concept artwork by Ayami Kojima. She used an Akai sampler connected to a computer running Logic Pro and Pro Tools to record music. The soundtrack was the first time she attempted placing rock music in a game. It remains one of her most popular soundtracks. In addition to the soundtrack, she also produced all the sound effects due to a shortage of staff.

Yamane continued to remain deeply involved with Koji Igarashi and the Castlevania development team after Symphony of the Night, reviewing artwork and scenario writings for further games. She worked on Lament of Innocence (2003) and Curse of Darkness (2005), which made for challenging compositions. She also composed for the Game Boy Advance and Nintendo DS games, which had note limitations like older home consoles. She broadened her listening habits to gain more inspiration and prevent her music from becoming repetitive. On Portrait of Ruin (2006), she collaborated with Yuzo Koshiro. The last Castlevania score she wrote was for Order of Ecclesia (2008), which she worked on with Yasuhiro Ichihashi. She says that her favorite scores were for Aria of Sorrow (2003), Portrait of Ruin, and Order of Ecclesia.

While working on the Castlevania series, Yamane also composed for other games. She contributed to Suikoden III (2002) and Suikoden IV (2004), following in the tracks of Miki Higashino's work on the first two games. After Suta Fujimori joined Konami, Yamane worked with him on Gungage (1999) and Elder Gate (2000), mixing her classic symphonic style with his modern electronic music. She also worked on the Winning Eleven series and The Sword of Etheria (2005).

After writing music for over 40 games at Konami, Yamane left the company in 2008 to become a freelance composer. She came to this decision after getting a pet cat, and growing a desire to slow down her career and move to working from home. She desired to have more freedom to do projects she wanted, and manage her own time. Since becoming a freelance composer, Yamane has continued to compose for video games, as well as films, commercials, television, and anime. She has considered making a solo album. Games that she has composed for include Otomedius Excellent (2011) and Skullgirls (2012). Although no longer working directly for Konami, she has continued working with the company on Castlevania music. She has also composed for Koji Igarashi's Bloodstained: Ritual of the Night.

Yamane occasionally performs in live concerts. Her first live performance was a song from Symphony of the Night at the Symphonic Game Music Concert in Leipzig in 2006. She wrote music for a Castlevania arrangement box set, and played live at Castlevania: The Concert in Stockholm in 2010. In 2015, she played with other Japanese composers at the Game Sound Maniax concert in China.

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