Eugene Jarvis

American Game Designer And Game Programmer

Eugene Jarvis was born in Palo Alto, California, United States on January 27th, 1955 and is the American Game Designer And Game Programmer. At the age of 69, Eugene Jarvis biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

  Report
Date of Birth
January 27, 1955
Nationality
United States
Place of Birth
Palo Alto, California, United States
Age
69 years old
Zodiac Sign
Aquarius
Profession
Computer Scientist, Engineer, Programmer, Video Game Designer
Eugene Jarvis Height, Weight, Eye Color and Hair Color

At 69 years old, Eugene Jarvis physical status not available right now. We will update Eugene Jarvis's height, weight, eye color, hair color, build, and measurements.

Height
Not Available
Weight
Not Available
Hair Color
Not Available
Eye Color
Not Available
Build
Not Available
Measurements
Not Available
Eugene Jarvis Religion, Education, and Hobbies
Religion
Not Available
Hobbies
Not Available
Education
Not Available
Eugene Jarvis Spouse(s), Children, Affair, Parents, and Family
Spouse(s)
Not Available
Children
Not Available
Dating / Affair
Not Available
Parents
Not Available
Eugene Jarvis Career

Having an interest in natural language processing, Jarvis was hired by Hewlett-Packard to help create a COBOL compiler. He disliked the boring HP culture and quit after only three days into the six-year project. A few days later, three months after his interview, Atari finally called him back, interested in hiring him. He joined them and started programming some of the first pinball games that used microprocessors. Atari's pinball development branch failed a few years later, so he moved to Chicago to continue programming pinball games for Williams Electronics.

As Jarvis worked on pinball games at Williams in the late 1970s, Space Invaders was released, sparking great interest in microprocessor-based video games. Jarvis wanted to try making a video game. When thinking of design ideas with famed pinball designer Steve Ritchie, they developed the concept for Defender – a side-scroller with the player flying over the surface of a planet. Defender (1980) was Jarvis's first video game and turned out to be a huge hit, becoming one of the highest grossing video games from the golden age of arcade games. Williams expanded greatly with the success of Defender, but Jarvis left to found an independent game development firm called Vid Kidz with Larry DeMar in February 1981. After four months of tag-team programming between DeMar and Jarvis, they produced Vid Kidz's first game: Stargate (1981), an enhanced sequel to Defender that they sold to Williams.

Jarvis's next hit with Vid Kidz was the high-action game Robotron, which was produced by Williams in 1982. It took 6 months to develop. He then designed Blaster, a sort-of Robotron sequel set in 2085 — after the robots destroyed humanity — but with different, 3D gameplay. Though a marvel to look at, Blaster was not quite as successful or remembered as his previous video games. The video game crash of 1983 hit Williams hard, forcing them to cut back and reverting to much of their pre-Defender business. Jarvis left Vid Kidz in 1984 to attend Stanford University, where he gained an MBA in 1986. He continued making games, designing Narc (1989) and helping develop Smash TV (1990), which drew comparisons to Robotron.

The next big leap for Jarvis was 3D. He had been interested in virtual reality since attending Berkeley in the 1970s. He and a group of others left Midway (which Williams had purchased in 1988) to experiment with VR, but disappointingly came to the realization that VR headsets were not catching on. They did find potential in multi-screen cockpit simulators though. He helped create 3D texture mapping hardware which ended up being used in his Cruis'n series of games.

Next Generation listed Jarvis in their "75 Most Important People in the Games Industry of 1995", both for the massive success of Defender and for Cruis'n USA, which they said is "arguably neck-and-neck with Daytona USA as the most popular driving game of 1994."

He now works for his own studio, Raw Thrills Inc., and his more recent work has returned him to the coin-op arcade game world with Target: Terror, a first-person perspective shooting game based on the "war on terror", introduced in Spring of 2004. The second game from his studio, The Fast and the Furious debuted in the Fall of 2004 at the same time as the Target: Terror update kit. Since the release of Target Terror, the company has experienced strong growth, developing or releasing titles including Nicktoons Nitro, Guitar Hero Arcade, H2Overdrive, the Big Buck series of games and Jurassic Park Arcade among others.

In 2006, Raw Thrills purchased game developer Play Mechanix which is led by his friend George Petro. Together the two companies have developed arcade and video redemption games for ICE and Bandai Namco Amusements America.

In 2008, Jarvis was named DePaul University's first Game Designer in Residence. His involvement at DePaul's Game Development program includes lectures, supervision of game projects, and input on curriculum. He was recognized as the NY-AMOA Man of the Year in 2009 and he received the Academy of Interactive Arts & Sciences Pioneer Award in 2013

Jarvis is the only video game designer to have his work featured on a U.S. postage stamp — two 1980's era children are depicted playing Defender on the video games stamp for the "Celebrate the Century" series. He also appeared in a cameo on the TV series NewsRadio (in the 3rd season episode "Arcade") as "Delivery Man #3", a character who delivers a distracting arcade video game machine to the office. That arcade game is his own creation Stargate, which within the episode is called Stargate Defender and is described as being about "saving the humanoids" while avoiding the "Yllabian Space Guppies".

In 2018, Defender was included in the Chicago New Media 1973-1992 exhibition, that was curated by Jon Cates.

Source