Richard Garfield

American Game Designer

Richard Garfield was born in Philadelphia, Pennsylvania, United States on June 26th, 1963 and is the American Game Designer. At the age of 60, Richard Garfield biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

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Date of Birth
June 26, 1963
Nationality
United States
Place of Birth
Philadelphia, Pennsylvania, United States
Age
60 years old
Zodiac Sign
Cancer
Profession
Businessperson, Game Designer, Mathematician, Professor
Richard Garfield Height, Weight, Eye Color and Hair Color

At 60 years old, Richard Garfield physical status not available right now. We will update Richard Garfield's height, weight, eye color, hair color, build, and measurements.

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Weight
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Hair Color
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Eye Color
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Richard Garfield Religion, Education, and Hobbies
Religion
Not Available
Hobbies
Not Available
Education
University of Pennsylvania
Richard Garfield Spouse(s), Children, Affair, Parents, and Family
Spouse(s)
Not Available
Children
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Dating / Affair
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Parents
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Siblings
James A. Garfield (Great-Great-Grandfather)
Richard Garfield Career

While searching for a publisher for RoboRally, which he designed in 1985, Wizards of the Coast began talking to Garfield through Mike Davis, but the game looked too expensive for a new company like Wizards to produce.: 278  Peter Adkison of Wizards of the Coast expressed interest in a fast-playing game with minimal equipment, something that would be popular at a game convention. Adkison asked Garfield to develop a game that was cheaper to produce than RoboRally, that might be more portable and even easy to carry around to conventions; Garfield did have an idea about combining baseball cards with a card game and began turning that rough idea into a complete game over the next week.: 278

Garfield built on older prototypes of games that dated back to at least 1982, when he had created a Cosmic Encounter-inspired card game called "Five Magics.": 278  Garfield thus combined ideas from two previous games to invent the first trading card game, Magic: The Gathering. At first, Garfield and Adkison called the game "Manaclash," and worked on it in secret during Palladium's lawsuit against Wizards, protecting the game's intellectual property under a shell company called Garfield Games.: 278  Garfield began designing Magic as a Penn graduate student. Garfield's playtesters were mostly fellow Penn students.

Magic: The Gathering launched in 1993. Playtesters began independently developing expansion packs, which were then passed to Garfield for his final edit. In June 1994, Garfield left academia to join Wizards of the Coast as a full-time game designer. Garfield managed the hit game wisely, balancing player experience with business needs and allowing other designers to contribute creatively to the game. With his direction, Wizards established a robust tournament system for Magic, something that was new to hobby gaming.

Wizards finally published Garfield's RoboRally in 1994.: 292  Wizards published Garfield's Vampire: The Masquerade-based CCG Jyhad in 1994, but changed the name to Vampire: The Eternal Struggle in 1995 to avoid offending Muslims.: 219, 279  Netrunner (1996) was Garfield's CCG based on Cyberpunk 2020, where he included an element that made it an entirely asymmetrical game, with the two players having different cards, abilities, and goals.: 211, 281  Wizards published the BattleTech Collectible Card Game in 1996, based on Garfield's design.: 126  Peter Adkison was developing a Dungeons & Dragons MMORPG based on a design from Garfield and Skaff Elias, but left Wizards in December 2000 after Hasbro sold the D&D computer rights and cancelled the project.: 290

In 1999, Garfield was inducted into the Adventure Gaming Hall of Fame alongside Magic. He was a primary play tester for the Dungeons & Dragons 3rd edition bookset, released by Wizards in 2000. He eventually left Wizards to become an independent game designer.

He still sporadically contributes to Magic: The Gathering. More recently, he has created the board games Pecking Order (2006) and Rocketville (2006). The latter was published by Avalon Hill, a subsidiary of Wizards of the Coast. He has shifted more of his attention to video games, having worked on the design and development of Schizoid and Spectromancer as part of Three Donkeys LLC. He has been a game designer and consultant for companies including Electronic Arts and Microsoft.

Garfield taught a class titled "The Characteristics of Games" at the University of Washington. It is now taught as part of the University of Washington's Certificate in Game Design.

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