Simon Viklund
Simon Viklund was born in Stockholm, Sweden on December 1st, 1979 and is the Composer. At the age of 44, Simon Viklund biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.
At 44 years old, Simon Viklund physical status not available right now. We will update Simon Viklund's height, weight, eye color, hair color, build, and measurements.
Wiklund joined Grin in 2000 and acted as a composer and sound designer on most of the company's projects, starting with its first game, Ballistics. He later changed his surname to Viklund as people abroad often mispronounced his name, as 'W' and 'V' are pronounced similarly in Swedish. Viklund was also involved in developing the PC version of Tom Clancy's Ghost Recon Advanced Warfighter (2006) and its 2007 sequel, which were published by Ubisoft. He subsequently led the development of Bionic Commando Rearmed, a remake of the 1988 NES version commissioned by Capcom; Viklund also composed the game's soundtrack, which was praised for its faithful reimagining of the original 8-bit arrangements. Elements of Viklund's Bionic Commando Rearmed soundtrack were also incorporated into Bionic Commando (2009), which was mainly scored by Jamie Christopherson, with Viklund serving as sound designer. Aside from Grin's projects, he also worked on Triotech's Wasteland Racers 2071 (2006).
Viklund began work on Bionic Commando Rearmed 2 as its creative director in 2009, before Grin went bankrupt four months into its development. Development was transferred to Fatshark, and Viklund was hired as a creative advisor and composer. He was also commissioned by Capcom for Final Fight: Double Impact (2010) and Street Fighter III: 3rd Strike Online Edition (2011), for which he composed the music.
Viklund, along with the Andersson brothers and other Grin employees, founded Overkill Software in 2009. At Overkill, he served as the creative director and sound designer for the company's first game, Payday: The Heist, and also composed its soundtrack, drawing inspiration from the 1995 crime film Heat. He also voiced Bain, the main narrator and contract broker in the game. Viklund would reprise his role as composer and the voice of Bain in Payday 2, released in 2013.
On August 18, 2015, Viklund left Overkill to focus on his personal and freelance music projects. However, he continued to voice Bain and produce music in Payday 2 as a freelancer.
In 2016, Viklund co-founded a new company with Ulf Andersson, 10 Chambers Collective, while also continuing to work on his freelance projects. He also signed an exclusive songwriter agreement with BMG in the same year. Viklund composed the soundtrack to Robonauts in 2017, and worked as a game designer, narrative director, and composer for 10 Chambers' first project, GTFO.