Shigenori Soejima

Japanese Illustrator

Shigenori Soejima was born in Kanagawa Prefecture, Japan on February 24th, 1974 and is the Japanese Illustrator. At the age of 50, Shigenori Soejima biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

Date of Birth
February 24, 1974
Nationality
Japan
Place of Birth
Kanagawa Prefecture, Japan
Age
50 years old
Zodiac Sign
Pisces
Profession
Game Artist, Graphic Designer, Illustrator
Shigenori Soejima Height, Weight, Eye Color and Hair Color

At 50 years old, Shigenori Soejima physical status not available right now. We will update Shigenori Soejima's height, weight, eye color, hair color, build, and measurements.

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Shigenori Soejima Religion, Education, and Hobbies
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Hobbies
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Education
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Shigenori Soejima Spouse(s), Children, Affair, Parents, and Family
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Children
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Shigenori Soejima Career

Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. During his time in Fukuoka, Soejima attended kindergarten school. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. His drawing became a conciliatory activity during this period. For these early drawings, Soejima used a notepad and ballpoint pens. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist.

During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. This, and seeing the detailed animation in NausicaƤ of the Valley of the Wind, helped influence his future ambitions and character design. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. It was at this point that he decided to pursue a professional career in illustration. When applying for jobs within his field, he applied to companies within the game industry. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision.

His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. By looking back at the days when he drew for fun, he managed to establish his drawing style.

For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. Soejima returned to design the character Metis for Persona 3 FES. He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Soejima will also contribute to the upcoming Project Re Fantasy.

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