Andrew Hussie

Comic Book Artist

Andrew Hussie was born in United States of America, United States on August 25th, 1979 and is the Comic Book Artist. At the age of 44, Andrew Hussie biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

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Date of Birth
August 25, 1979
Nationality
United States
Place of Birth
United States of America, United States
Age
44 years old
Zodiac Sign
Virgo
Profession
Comics Artist, Screenwriter
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Andrew Hussie Height, Weight, Eye Color and Hair Color

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Andrew Hussie Religion, Education, and Hobbies
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Andrew Hussie Life

Andrew Hussie (born August 25, 1979) is an American author and artist as well as the creator of MS Paint Adventures, a series of webcomics that includes Homestuck, as well as other webcomics, books, and videos.

Personal life

Andrew Hussie was born on August 25, 1979. Hussie earned a computer science degree from Temple University. He had lived in Guam for a long time and had said he had "moved faster than fifty times." He was living in western Massachusetts as of 2010 and was in possession of a pistol.

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Andrew Hussie Career

Career

In 2006, Andrew Hussie began posting Jailbreak. This was posted on a discussion forum and announced the appearance of a text-based graphical adventure game. Hussie will post simple drawings with text, and other forum members have suggested commands for the game that Hussie will respond to with a quickly drawn picture. Hussie created MS Paint Adventures in 2007 to host his comics; its first three works were Jailbreak, Bard Quest, and Problem Sleuth. During this time, Problem Sleuth would have been published for over 1,600 pages over a year, and during this time, Hussie was delivering up to ten pages per day.

Homestuck, Hussie's word, started in April 2009 and ended in April 2016. It tells the tale of a group of four children who play the Sburb computer game and inadvertently cause the death of the world. Images, text, Flash animations, and interactive elements were included in Homestuck's collection. Homestuck began with reader-submitted commands for the characters to follow, but Hussie pushed away from this style because, he said, the fan submission process had evolved "too unwieldy and made it impossible to tell a cohesive tale." Although Hussie now narrates the plot and the characters' lives, he said he nevertheless "visit[ed] fan blogs and forums to find little things to incorporate into Homestuck.

Hussie used to update Homestuck on a weekly basis, usually about three times a week. However, there were often long gaps between updates, including a halt of more than a year in 2013 and a long pause in 2015. Hussie said working on Homestuck was less like a full-time job and more like a "all-encompassing lifestyle," meaning that the time he spends on the work corresponds to less than half of his waking hours.

Homestuck has been "incredibly popular during its seven-year existence," Vice said; in 2011, it was receiving an average of 600,000 unique visitors per day; as of 2015, it was receiving upwards of 1 million unique visitors a day. "The more passionate the fandom became, the more controversial everything became," Hussie said. Practically every part of the incident was a valid point of contention, a reason to debate, debate, and produce pages and pages of a tense dissertation on what everything looks like and why certain activities are beneficial or harmful. All of this was supposed to be part of the investigation. It was part of the author and reader's cat-and-mouse game.

The entire project had over 800,000 words on at least 8,000 pages by the time it came to an end. In a variety of ways, fans contributed to the final project, including producing all of the songs. More than a hundred musicians and artists contributed to the final film, with Hussie commissioning artists for critical information. There were eight albums of Homestuck music by 2011.

Homestuck "became infamous for its sprawling, overly complicated, semi-improvised, deeply self-referential plot, owing to a lot of reader input and adulation, as well as the fiery and sometimes frightening vigor of its followers," Vice magazine reported. Because of the intricate and densely worded storytelling that the series often employs, PBS' Ideas Channel compared Homestuck to Ulysses.

In April 2019, the Homestuck Epilogues was published as a text-only book. It was composed of 190,000 words in a nonlinear book co-written by Hussie and four others; Cephied_Variable, Lalo Hunt; and Aysha U. Farah.

In late 2019, a Homestuck 2: Beyond Canon, a sequel to Homestuck began. Although Hussie's description of the plot, it would be published by a team of writers. It was on the website for about a year "until it was paused indefinitely," with the remainder of the comic set to be published when it was finished.

In 2012, Hiveswap, a videogame based on Homestuck, was first announced in 2012 and raised over $US2.4 million by a Kickstarter. The initial launch date was set as 2014, but it had a difficult time in the transition from 3D to 2D years before development began. It was later divided into four episodes: the first episode of Hiveswap was released in 2017 and its second episode was released in 2020. Homestuck, Hiveswap Friendsim, and Pesterquest were three other videogames based on Homestuck, Hiveswap Friendsim, and Pesterquest.

Hussie has been a managing member of What Pumpkin, LLC. According to What Pumpkin's website, Hussie officially left What Pumpkin in early 2020 to work on unrelated to Homestuck. Hussie has retained ownership of the Homestuck intellectual property, but has dropped all active involvement in any future Homestuck initiatives, according to the advisive journal.

Psycholonials, Hussie's first book, was published. It was first revealed in December 2020 and its last episode was published in April 2021. Hussie has described it as a commentary on American politics and the tense cult-like atmosphere surrounding the Homestuck fandom.

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