Yasuyuki Honne

Japanese Video Game Designer

Yasuyuki Honne was born in Japan on March 5th, 1971 and is the Japanese Video Game Designer. At the age of 53, Yasuyuki Honne biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

Date of Birth
March 5, 1971
Nationality
Japan
Place of Birth
Japan
Age
53 years old
Zodiac Sign
Pisces
Profession
Art Director, Computer Scientist
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Yasuyuki Honne Height, Weight, Eye Color and Hair Color

At 53 years old, Yasuyuki Honne physical status not available right now. We will update Yasuyuki Honne's height, weight, eye color, hair color, build, and measurements.

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Yasuyuki Honne Religion, Education, and Hobbies
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Yasuyuki Honne Career

Honne joined Square as a graphic artist in 1993 and notably worked on Front Mission and Chrono Trigger under graphic director Tetsuya Takahashi. Honne then served as the art director of Square's Product Development Division-3 on Xenogears and Chrono Cross. In 1999, Honne left Square to join Monolith Soft, the new company founded by Takahashi, previously Xenogears' director, who had suggested that Honne and he work together again after Honne finishes working on Chrono Cross. Honne became a board member of Monolith Soft, owning 20 shares out of the total 2,400, and the director of the company's graphics development division. His position also includes handling the graphics work contracted for by external companies.

After serving as the art director for Xenosaga Episode I: Der Wille zur Macht, Honne made his debut as a game director on Baten Kaitos: Eternal Wings and the Lost Ocean, the project that has left him with the fondest memories since the founding of Monolith Soft. This was followed by a prequel, Baten Kaitos Origins. Honne's first project as a game producer was Dragon Ball Z: Attack of the Saiyans, during which he gained experience on the handling of licensed characters. When Takahashi was in the planning stages for the project that would become Xenoblade Chronicles, Honne produced a model of the two gods of the game's world in order to help explain the concept to the publisher Nintendo. Honne is currently working on an unannounced title. As of October 2011, he is part of Monolith Soft's new Kyoto studio.

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