Yasumi Matsuno

Japanese Video Game Designer

Yasumi Matsuno was born in Niigata, Niigata Prefecture, Japan on October 24th, 1965 and is the Japanese Video Game Designer. At the age of 58, Yasumi Matsuno biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

Date of Birth
October 24, 1965
Nationality
Japan
Place of Birth
Niigata, Niigata Prefecture, Japan
Age
58 years old
Zodiac Sign
Scorpio
Profession
Game Designer, Video Game Developer
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Yasumi Matsuno Height, Weight, Eye Color and Hair Color

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Yasumi Matsuno Career

Matsuno began his career at the Japanese video game developer Quest Corporation. In 1993, he served as the director of Ogre Battle: The March of the Black Queen for the Super Famicom. It is the first installment of an episodic series of tactical role-playing games. On naming the game, Matsuno was inspired by rock band Queen's second album, which contained two songs titled "Ogre Battle" and "The March Of The Black Queen". Even the Rhyan Sea, a location in the Ogre Battle world, is named after "Seven Seas of Rhye". The next game he worked on was Tactics Ogre: Let Us Cling Together, released in 1995 for the Super Famicom in Japan. The dark political narrative of the game revolving around the reality of war was inspired by Matsuno's outside perspective on events that unfolded during the Yugoslav Wars in the early 1990s, including the Bosnian Genocide.

Although Let Us Cling Together is the second entry released in the Ogre Battle franchise, it featured dramatically different gameplay than its predecessor. While Ogre Battle: The March of the Black Queen was more akin to a grand strategy role-playing game (RPG), Let Us Cling Together was a more intimate, squad-based, isometric tactical RPG. Let Us Cling Together then launched a sub-series within the franchise with Tactics Ogre being used to distinguish the two forms of gameplay in later sequels (notably Tactics Ogre: The Knight of Lodis). Let Us Cling Together has since been well received and in March 2006, readers of the Japanese magazine Famitsu voted it number seven among their 100 all-time favorite games.

In 1995, Matsuno joined Square after quitting Quest. At Square, Matsuno directed and wrote Final Fantasy Tactics for the PlayStation. Similar in design and gameplay to Tactics Ogre, it was lauded for its highly intricate story. After the game's release, Matsuno and his team began development on Vagrant Story. Smaller in scope than Final Fantasy Tactics, it was highly regarded by critics and has gained somewhat of a cult following since its release. Matsuno supervised PlayOnline, Square's online multiplayer gaming software prior to its first beta release in 2001. He then served as producer for Final Fantasy Tactics Advance for the Game Boy Advance system, which shares the Final Fantasy Tactics system but has an entirely different storyline.

In 2001, Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito. He came up with the game's original concept and plot. Matsuno reportedly was temperamental and refused to come to work for a month after part of the Final Fantasy XII team had left Square Enix to join Hironobu Sakaguchi's new company Mistwalker. In August 2005, it was officially announced that he had stepped down from his position on the project due to a prolonged illness.

In 2006, Matsuno expressed his interest for Nintendo's Wii console in a promotional video, stating that he was impressed with the intuitive functionality provided by the remote controller. He was approached by his friend, the PlatinumGames producer Atsushi Inaba, to work on the scenario for the Wii game MadWorld. While developing the setting, story and script, Matsuno often consulted with the development team and received conflicting orders from the staff members: the game designers wanted to emphasize extreme violence but the producers wished to tone it down instead. Matsuno's ideas and writing for the game were influenced by the necessity to balance these two different points of view. In October 2007, composer and longtime collaborator Hitoshi Sakimoto mentioned that he was working with Matsuno on "some stuff". When the original developers of Tactics Ogre: Let Us Cling Together were assembled to work on a reimagined port for the PlayStation Portable. Matsuno was called upon to handle the game design and new story elements.

Soon after the port was finished, Level-5 president Akihiro Hino entered talks with him to convince him of joining the company. In June 2011, it was announced that Matsuno had entered Level-5 based on his impression of the Professor Layton and Inazuma Eleven series and in order to create the games he wanted to. During his stay there, he developed the fantasy RPG Crimson Shroud for the Nintendo 3DS, which is part of the collaborative project Guild 01 of Grasshopper Manufacture's Goichi Suda, Sega's Yoot Saito and comedian Yoshiyuki Hirai. Matsuno left Level-5 in October 2012 and explained "With my work done on the domestic and overseas version of my latest 3DSWare game, it was good timing for me to step down and take a short break in order to recharge for my next project." In September 2013, he announced a partnership with the American company Playdek to develop Unsung Story, a strategy game similar to Matsuno's previous titles and set in a medieval fantasy world. In 2020, Matsuno revealed that he had left the project before it was handed off to Little Orbit, the company currently developing the game; calling Playdek's version a "Final Fantasy clone". He met with Little Orbit, and they confirmed that the current game was based on Matsuo's original concept, however he had no influence on the current game; stating that "I look forward to enjoying it with the same fresh eye as any other gamer".

Matsuno founded a "planning, screenplay, and production" oriented company named Algebra Factory in 2016. During the Algebra Factory era, he was hired by Square Enix to produce the "Return to Ivalice" raid for the MMORPG Final Fantasy XIV's expansion Stormblood and once more for the "Save the Queen: Blades of Gunnhildr" storyline for the Shadowbringers expansion, and by Cygames Corporation for game drafts and management for the mobile game Lost Order.

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