Neil Druckmann

American Video Game Designer

Neil Druckmann was born in Israel on December 5th, 1978 and is the American Video Game Designer. At the age of 45, Neil Druckmann biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

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Date of Birth
December 5, 1978
Nationality
Israel
Place of Birth
Israel
Age
45 years old
Zodiac Sign
Sagittarius
Profession
Computer Scientist, Creative Director, Screenwriter, Writer
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Neil Druckmann Height, Weight, Eye Color and Hair Color

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Neil Druckmann Religion, Education, and Hobbies
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Education
Carnegie Mellon University
Neil Druckmann Spouse(s), Children, Affair, Parents, and Family
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Neil Druckmann Career

One of Druckmann's professors paid for him to attend the Game Developers Conference (GDC) in 2003, where he attended a presentation by Naughty Dog co-founder Jason Rubin. After Druckmann "bugged" Rubin, the latter gave him his business card. Some time later, Rubin contacted Druckmann and offered him an intern position, a first for Naughty Dog. By the time Druckmann responded, the position had been taken. When encouraged to apply for internships by CMU, Druckmann reached out to Rubin for advice, and was told about a new internship at the studio. He was put in contact with game director Evan Wells, who offered him the internship after an interview at GDC. During this time, he had also been offered an intern producer position at Electronic Arts on The Sims 2; he extended the offer in order to interview with Wells. In around May 2004, Druckmann joined Naughty Dog as a programming intern. He began working on localization tools and gameplay programming on Jak 3 (2004). During this time, he would also offer assistance with additional design tasks. By the end of the internship in August, he was offered a full-time position by Wells and Stephen White, then co-presidents. He received credit for the second year of his master's degree through his work at Naughty Dog, earning the degree in 2005. He programmed the menu screens on Jak X: Combat Racing (2005), which he considered one of the most difficult tasks of his career. He continued to assist with smaller design tasks where possible.

During the development of Jak 3 and Jak X, Druckmann continued to ask Wells about joining the design team. Wells restrained from transferring him, as he was originally employed as a programmer and lacked experience in design, but agreed to review Druckmann's design work if he completed them in his spare time. Druckmann iterated on several level designs with Wells's feedback, initially on graph paper and later using Adobe Illustrator. Following the development of Jak X, Wells concluded that Druckmann was skilled in design, and gave him a design position for Jak and Daxter: The Lost Frontier. Several months into development, Wells transferred Druckmann to work as a game designer on Uncharted: Drake's Fortune (2007), which was facing development troubles at the time; High Impact Games took over work on The Lost Frontier, which was released in 2009. In his position as game designer on Drake's Fortune, he worked closely with Amy Hennig to construct the story, before working on Uncharted 2: Among Thieves (2009) as a lead game designer, becoming more involved with the core writing of the game.

In 2009, Druckmann worked on the motion comic Uncharted: Eye of Indra, as writer and director. A prequel to Drake's Fortune, Eye of Indra tells the story of Nathan Drake prior to the events of the first game. Druckmann's first graphic novel, A Second Chance at Sarah, was published by Ape Entertainment in February 2010. With illustrations by artist Joysuke Wong, the novel relates Druckmann's interest in traveling back in time to meet his wife at a younger age. "There's something cute and poetic about that idea," Druckmann explained. He felt that he shares many similarities with the novel's protagonist Johnny, and that "a lot of Johnny's flaws and fears are based on [his] own shortcomings". The comic was originally released on February 24, 2010; critics particularly praised Wong's illustrations, as well as Druckmann's writing and character development.

Following the development of Uncharted 2, Naughty Dog split into two teams to work on projects concurrently. With one team working on Uncharted 3: Drake's Deception (2011), co-presidents Evan Wells and Christophe Balestra chose Druckmann and Bruce Straley to lead development on a new game; Druckmann was chosen for his determination and talent for design. Though they were originally set to develop a new game in the Jak and Daxter series, the team felt that they "weren't doing service to the fans of [the] franchise", and decided to create a new game, titled The Last of Us.

When conceiving ideas for The Last of Us, Druckmann used a concept that he created as a student at Carnegie Mellon University. His idea was to merge the gameplay of Ico (2001) in a story set during a zombie apocalypse, like that of Night of the Living Dead (1968), with a lead character similar to John Hartigan from Sin City (1991–2000). The lead character, a police officer, would be tasked with protecting a young girl; however, due to his heart condition, players would often assume control of the young girl, reversing the roles. He based The Last of Us on this concept, replacing the police officer with Joel, and naming the young girl Ellie. Druckmann wrote The Last of Us with the intention of having the story "rooted firmly within reality", a stark departure from Naughty Dog's previous "light and loose" feeling. "It needed to go a little darker [than Uncharted] to explore a sadder theme," he explained. Prior to directing the game, Druckmann took acting classes in order to "talk to [the actors] in the same language". The game was released on June 14, 2013, with praise for Druckmann's work on the story. He earned numerous awards, including a BAFTA, a D.I.C.E. Award, a Game Developers Choice Award, a Golden Joystick Award, and a Writers Guild of America Award. The Last of Us is often regarded one of the best-written video games, and one of the greatest video games ever made.

Druckmann later worked on the downloadable expansion pack The Last of Us: Left Behind, a prequel focusing on Ellie's relationship with her friend Riley, which received critical acclaim. He earned additional accolades for his work on Left Behind, including a second BAFTA and Writers Guild of America Award. In particular, he was praised for writing a scene involving a kiss between two female characters, which was named a "breakthrough moment" for video games. He also co-wrote the four-issue comic book miniseries The Last of Us: American Dreams, with writer and artist Faith Erin Hicks. It was published by Dark Horse Comics, with the first issue released in April 2013, and was lauded for Druckmann's writing and character development, as well as Hicks' simplistic illustrations.

Following Hennig's departure from Naughty Dog in March 2014, it was announced that Druckmann and Straley were working on Uncharted 4: A Thief's End (2016) as creative director and game director respectively. Initial reports claimed that Hennig was "forced out" of Naughty Dog by Druckmann and Straley, though co-presidents Evan Wells and Christophe Balestra later denied this. Druckmann co-wrote the story alongside Josh Scherr; Druckmann considered Scherr the "funny one", allowing him to write the humour of Uncharted 4 due to Druckmann's self-professed inability to write jokes. He appreciated the collaboration of writing on Uncharted 4, having written The Last of Us almost entirely independently. The game was released on May 10, 2016, and praised for its story. It was awarded Best Narrative at The Game Awards 2016, and Outstanding Achievement in Videogame Writing at the 69th Writers Guild of America Awards. Dave Meikleham of GamesRadar+ found Uncharted 4 among the best-written video games, and it is often regarded as mong the greatest games. Druckmann acted as head of narrative development for Uncharted: The Lost Legacy, released in August 2017.

In March 2014, Sony announced that Druckmann was writing a film adaptation of The Last of Us, produced by Sam Raimi and distributed by Screen Gems. By January 2015, he had written the script's second draft, and performed a read-through with some actors. Very little work occurred following this, as Druckmann stated in April 2016 that the film had entered development hell, and in February 2018 said "I don't want that movie to be made." Druckmann worked as a playtester for What Remains of Edith Finch (2017). In August 2017, he was featured as a guest judge on an episode of Face Off.

Druckmann was promoted to vice president of Naughty Dog in March 2018. He returned as creative director for The Last of Us Part II (2020), co-writing the game alongside Halley Gross; Straley did not return to co-direct the game. The game's themes of revenge and retribution were inspired by Druckmann's own experiences growing up in Israel, where violence was a frequent topic. He specifically recalled watching footage of the 2000 Ramallah lynching, and how, after hearing the cheering crowds, his mind immediately turned to violent thoughts about bringing the perpetrators to justice; he later felt "gross and guilty" for having these thoughts. He wanted the player to feel a "thirst for revenge" before making them realize the reality of their actions. Druckmann noted that some members of the team felt reluctant about the game's cynicism, but ultimately he preferred a divisive story than a "mundane" one.

The Last of Us Part II released on June 19, 2020, to critical acclaim. The story polarized critics; some praised the writing for its nuance and effectiveness, while others criticized its pacing and repetition of themes. The audience backlash towards the story led to Druckmann becoming the target of online hate and death threats, which were condemned by Naughty Dog. Druckmann makes a brief cameo appearance in the game as the voice of Briggs, a Washington Liberation Front soldier. An Easter egg in the game's collectible trading cards also references Druckmann in the fictional character Doctor Uckmann. The Last of Us Part II holds the record for most Game of the Year awards, surpassing previous record holder The Witcher 3: Wild Hunt (2015). For their work on the game, Druckmann and Gross were awarded at the D.I.C.E. Awards, The Game Awards, Game Developers Choice Awards, Golden Joystick Awards, SXSW Gaming Awards, and Titanium Awards. Druckmann was also nominated at the Visual Effects Society Awards. The Last of Us Part II is regarded as among the best-written video games.

Druckmann was promoted to co-president of Naughty Dog, serving alongside Wells, on December 4, 2020. He was included on the Variety500 list in December 2020, identifying the most influential business leaders in the media industry. Druckmann was an executive producer on the film Uncharted (2022). With Craig Mazin, Druckmann is a writer and executive producer on the television adaptation of The Last of Us for HBO, expected to cover events of the first game and possibly some parts of its sequel. Druckmann also directed for the show, which he had completed by November 2021. He felt that his experience with directing reinforced and reflected his experience in directing games. Druckmann noted that some of the show's scripts borrow dialogue directly from the game, while others deviate greatly; some of the game's action-heavy tutorial sequences will be changed to focus more on the show's character drama, at the request of HBO. Druckmann noted that the series was taking the opposite approach to adaptation than the Uncharted film; while Uncharted tells a new story with moments from the games to give "an Uncharted flavor", The Last of Us is a direct adaptation with minor deviations, allowing alterations such as changing character perspectives in a manner unachievable in an immersive game.

In December 2021, Druckmann presented Game of the Year at The Game Awards. At Summer Game Fest in June 2022, he revealed that he is working on a new game. He had a cameo voice appearance in Return to Monkey Island (2022).

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Slew of TV shows and movies from Mean Girls to Sexy Beast keep being rehashed again and again as studios prioritise 'making money' from 'safe' projects

www.dailymail.co.uk, January 26, 2024
Multiple iterations of some of the most popular viewings in the United States and the United Kingdom have been held in multiple iterations, including fandom and the United Kingdom, which have attracted followers in a rage. The Percy Jackson & The Olympians book series, which is based on children whose parents are mystic Greek gods, has already been made into films, but not for any of the series's sequels, and does not have a musical. However, a Netflix Plus TV show based on the novels was a hit in December. One branding specialist told FEMAIL that although studios may be running out of original plans, there is still a lot of money to be invested in adaptations.

In the wrong of WGA's attack, Pedro Pascal and Bella Ramsey PAUSES casts the Last Of Us season 2 with Pedro Pascal and Bella Ramsey PAUSES

www.dailymail.co.uk, May 12, 2023
As a result of the writers' strike, HBO's hit series The Last Of Us has reportedly decided to suspend casting and production as a result of the writers' strike. According to Variety, the casting team held auditions without scripts as the co-creator and co-writer, Craig Mazin, was selected among his fellow Writers Guild of America members. Neil Druckmann, the series's other co-creator, creative producer, and writer, has also followed strike rules and has stopped working on Season 2.

Pedro Pascal shares his gratitude to the cast, creators and crew of HBO's The Last of Us

www.dailymail.co.uk, March 16, 2023
Just days after the end of HBO's The Last of Us on Sunday, actor Pedro Pascal is sharing his appreciation for the cast, designers, and crew. Pascal, 47, took to Instagram on Wednesday evening to post behind-the-scenes snaps from the first season's final shots starring him and his 19-year-old co-star Bella Ramsey. In the first two snaps, the Santiago, Chile native was laughing with Ramsey, while another showed him sharing a moment with Craig Mazin, who co-created the series with the original video game designer, Neil Druckmann.
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