Ken Levine

Entrepreneur

Ken Levine was born in New York City, New York, United States on September 1st, 1966 and is the Entrepreneur. At the age of 57, Ken Levine biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

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Date of Birth
September 1, 1966
Nationality
United States
Place of Birth
New York City, New York, United States
Age
57 years old
Zodiac Sign
Virgo
Networth
$15 Million
Profession
Creative Director, Screenwriter
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Ken Levine Height, Weight, Eye Color and Hair Color

At 57 years old, Ken Levine physical status not available right now. We will update Ken Levine's height, weight, eye color, hair color, build, and measurements.

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Ken Levine Religion, Education, and Hobbies
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Hobbies
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Education
Vassar College (B.A.)
Ken Levine Spouse(s), Children, Affair, Parents, and Family
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Ken Levine Life

Kenneth M. Neill was born in Kenneth M. Kenneth M. Neill.

Levine (born September 1, 1966) is an American game programmer.

He is the producer and co-founder of Ghost Story Games (formerly known as Irrational Games).

He supervised the development of the BioShock series but he is also known for his work on Thief: The Dark Project and System Shock 2.

He was named one of Game Informer's "Storytellers of the Decade" and was the 1UP Network's 2007 Person of the Year.

For his service, he was given the inaugural Golden Joystick "Life Achievement Award."

Personal life

Although Levine is religiously Jewish, he does not adhere to Judaism and considers himself an atheist.

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Ken Levine Career

Life and career

Levine was born in Flushing, New York, to a Jewish family. He studied drama at Vassar College, graduating with a Bachelor of Arts degree in drama in 1988, then to Los Angeles to pursue a film career and writing two screenplays. After responding to a job ad in Next Generation magazine, he was hired as a game designer by Cambridge, Massachusetts-based Looking Glass Studios in 1995. Levine, an artist from Looking Glass, collaborated with pioneering designer Doug Church to create the first fiction and layout of Thief: The Dark Project.

Following his success on Thief, Levine and two coworkers, Jonathan Chey and Robert Fermier, joined Looking Glass in 1997 to create Irrational Games. System Shock 2, the studio's first game, was a rare mix of a role-playing game and first-person shooter. System Shock 2 is the sequel to Looking Glass' System Shock (1994). Levine served as both lead writer and designer, and the game was released in 1999 to critical acclaim.

Freedom Force and its sequel Freedom Force vs. The 3rd Reich, a real-time tactical role-playing game that relied heavily on Levine and Irrational Games's passion for the Silver Age of Comic Books, was the subject of a debate. Irrational created Tribes: Vengeance and SWAT 4, which Levine wrote and executive producer respectively, following the first Freedom Force game.

Despite the fact that Tribes: Vengeance, SWAT 4, and Third Reich all sold within a year of one another in 2004, and 2005, Irrational Games had been preparing on BioShock, the studio's most innovative game since 2002. Several updates to the game's base and gameplay were made, and it was announced in August 2007. Levine, Chey, and Fermier sold Irrational Games to publisher Take-Two Interactive in 2005. Take-Two Interactive changed their name to 2K, just as BioShock was announced. BioShock was a critical and commercial success, and is regarded as one of the finest games of all time. To date, the BioShock brand has sold more than 25 million units.

Levine spoke at the Penny Arcade Expo in Seattle in 2008, addressing his childhood as a nerd in the 1970s and how it affected his work.

Since the introduction of BioShock, Levine served as creative director and lead writer on BioShock Infinite, which was set in 1912 in the floating city of Columbia. BioShock Infinite was a critical and commercial success, winning over 80 awards ahead of release.

Levine revealed on February 18, 2014, that Irrational Games would be closing down, with fifteen members of the staff to follow Levine's focus on digital only, narrative-driven games for Take-Two. In a 2016 interview, Levine said that managing Infinite's growth had harmed his health and personal relationships, and that rather than continue to lead an even larger BioShock tournament, he chose to abandon it. Levine's latest venture, "Narrative Legos," a model that can be used to create an endlessly replayable story-driven video game.

Irrational Games was rebranded as Ghost Story Games on February 23, 2017, with 12 of the former Irrational members as president and creative director. The outlet's next game was described as a "narrative LEGO" in which every participant would have an unforgettable experience in January 2022.

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