Jens Bergensten

Game Designer

Jens Bergensten was born in Örebro, Örebro County, Sweden on May 18th, 1979 and is the Game Designer. At the age of 44, Jens Bergensten biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

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Date of Birth
May 18, 1979
Nationality
Sweden
Place of Birth
Örebro, Örebro County, Sweden
Age
44 years old
Zodiac Sign
Taurus
Profession
Engineer, Game Programmer
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Jens Bergensten Height, Weight, Eye Color and Hair Color

At 44 years old, Jens Bergensten physical status not available right now. We will update Jens Bergensten's height, weight, eye color, hair color, build, and measurements.

Height
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Weight
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Hair Color
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Eye Color
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Measurements
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Jens Bergensten Religion, Education, and Hobbies
Religion
Not Available
Hobbies
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Education
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Jens Bergensten Spouse(s), Children, Affair, Parents, and Family
Spouse(s)
Jenny Thornell ​(m. 2013)​
Children
1
Dating / Affair
Not Available
Parents
Not Available
Jens Bergensten Life

Jens "Jeb" Bergensten (born 18 May 1979) is a Swedish video game designer.

Since December 2010, he has worked for the video game developer Mojang as a programmer and game designer.

He became the lead designer and lead developer of the indie sandbox game Minecraft, after Markus "Notch" Persson stepped down from his position in December 2011, and has led it on to become the best selling video game of all time.

In 2013 he made it onto the annual Time 100 most influential people in the world list.

He is known by his in-game name "jeb_".

Personal life

On 11 May 2013, Bergensten married Jenny Bergensten (née Thornell). On 10 December 2015, Bergensten had a son, Björn.

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Jens Bergensten Career

Career

Bergensten started programming his first games at 11 years old, using BASIC and Turbo Pascal. By age 21, he was a mapper and modder for the first-person shooter game Quake III Arena. He worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment. After the insolvency of Oblivion Entertainment, Bergensten moved to Malmö and earned a master's degree in computer science at Lund University in 2008.

During his time working at Korkeken, Bergensten led the development for the online role-playing game Whispers in Akarra, which entertained a small playerbase of several hundred players. He later discontinued this project after straying from the team's original creative vision for the project. Bergensten publicly released the world editors and source code for Akarra's server client in 2008.

Afterwards he founded the indie game development company Oxeye Game Studio with Daniel Brynolf and Pontus Hammarber, who wanted to create a spiritual successor to Whispers in Akarra. The studio's first project was Dawn of Daria, a self-described "massively-multiplayer fantasy life simulator". After several public alpha tests, the project was discontinued like its predecessor, and Oxeye Games Studio switched their focus to various game jam project and tech demos. The company was soon recognized known for the real-time strategy game Harvest: Massive Encounter and later the platform games Cobalt and Cobalt WASD.

Until 24 November 2010, Bergensten worked for the online knowledge community; Planeto.

In November 2010, Bergensten was hired as Mojang's back-end developer for Scrolls (now known as Caller's Bane). He later began programming increasingly significant parts of Minecraft until he became its lead designer in December 2011, taking over from Markus Persson. Bergensten was part of the team that developed Catacomb Snatch as part of Humble Bundle Mojam, a game jam. In recent years Bergensten has been featured in the teaser videos for Minecraft Live along with Agnes Larsson.

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