Erick Wujcik

Role-playing Game Designer

Erick Wujcik was born in United States of America, United States on January 26th, 1951 and is the Role-playing Game Designer. At the age of 57, Erick Wujcik biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

Date of Birth
January 26, 1951
Nationality
United States
Place of Birth
United States of America, United States
Death Date
Jun 7, 2008 (age 57)
Zodiac Sign
Aquarius
Profession
Programmer, Role-playing Game Designer, Video Game Developer
Erick Wujcik Height, Weight, Eye Color and Hair Color

At 57 years old, Erick Wujcik physical status not available right now. We will update Erick Wujcik's height, weight, eye color, hair color, build, and measurements.

Height
Not Available
Weight
Not Available
Hair Color
Not Available
Eye Color
Not Available
Build
Not Available
Measurements
Not Available
Erick Wujcik Religion, Education, and Hobbies
Religion
Not Available
Hobbies
Not Available
Education
Not Available
Erick Wujcik Spouse(s), Children, Affair, Parents, and Family
Spouse(s)
Not Available
Children
Not Available
Dating / Affair
Not Available
Parents
Not Available
Erick Wujcik Career

Wujcik started off as head of the gaming society at Wayne State University, The Warriors and Warlocks of the Wayne Weregamers Society, also known as the Wayne State Weregamers, where he met and befriended Kevin Siembieda.: 155  By 1980 the Wayne Weregamers became known as the Detroit Gaming Center, when Wujcik, the CDM (Congress of Dungeon Masters) and Siembieda moved the group from the Monteith House, scheduled for demolition, to an off-campus building run by a non-profit; Siembieda became Assistant Director for the Center with Wujcik as Director.: 155  Wujcik published the science-fiction adventure Sector 57 (1980) under the Detroit Gaming Center banner.: 268  Wujcik worked as a computer columnist for The Detroit News where he wrote their weekly "Computer Column" from 1979 to 1981. That served to be a springboard for him to co-found Palladium Books with Kevin Siembieda and to work on developing numerous role-playing games and supplements for such settings as Palladium Fantasy Role-Playing Game, Teenage Mutant Ninja Turtles & Other Strangeness, After the Bomb, Rifts, and many others, including Amber Diceless Roleplaying Game and Paranoia.

Siembieda obtained the rights to produce a licensed roleplaying game based on the Teenage Mutant Ninja Turtles comic book, but he did not approve of the freelancer's final product so he had Wujcik redesign the game, which was done in five weeks, and it was published as Teenage Mutant Ninja Turtles & Other Strangeness (1985).: 158  Wujcik designed Revised Recon (1987), a role-playing game revision of the miniatures warfare game Recon (1982).: 159  Wujcik also designed the Ninjas & Superspies role-playing game in 1988, which built on his long-term interest in Japan and involved extensive research on his part.: 159  Wujcik also wrote the RPG After the Bomb for Palladium.: 268  He also freelanced for West End Games, and wrote one of the early adventures for the Paranoia roleplaying game, Clones in Space (1986) and contributed to the Acute Paranoia supplement (1986).: 268

While working at West End Games, Wujcik discovered that the company held a license for Roger Zelazny's Amber novels, which were among Wujcik's favorites, and he offered to design an Amber RPG game even through West End would not guarantee to publish it.: 268  While playtesting the game, Wujcik found that it worked better without dice, but West End did not agree, so he acquired the RPG rights to Amber.: 269  He began developing the game for R. Talsorian Games in the early 1990s, but encountered creative differences there as well.: 210  Siembieda encouraged Wujcik to set up his own company to publish the game, and Wujcik founded Phage Press, hiring his cousins Lisa and Ron Seymour to deal with the business side of the company.: 269  Amber Diceless Roleplaying was finally published in November 1991 by Phage Press.: 269  Wujcik did not like the manuscripts submitted for the game's supplement Shadow Knight (1993), so he rewrote the book himself.: 269  James Wallis brought his Bugtown game to Phage to be produced, but creative differences with Wujcik led Wallis to pull out of Phage in 1994 and start Hogshead Publishing. In 1996, Wujcik convinced Matt Howarth to re-license the Bugtown rights to him, although Wujcik never actually published a game based on the comic.: 269  Wujcik wrote the book Mystic China for Palladium in 1995.: 270

Wujcik was also the founder of the gaming convention known as Ambercon. In 1997 he went to work for Sierra Studios and was lead game designer on the game Return to Krondor (1998).: 270  He also served as a game designer at Outrage Entertainment for the game Alter Echo.

Wujcik served as chief editor of Amberzine, a fanzine for the Amber Diceless Roleplaying Game, publishing the work of such notables as Ray Bradbury, Henry Kuttner, and Roger Zelazny. He was also an editorial contractor for the Detroit Historical Museum, and gave seminars on a wide range of topics related to the writing, design and development of role-playing games.

Wujcik wrote the books Rifts China 1 and Rifts China 2. At the end of 2004, Wujcik licensed the rights to Amber Diceless Role-playing to Guardians of Order.: 270

Beginning in the mid-1990s, Wujcik worked in the electronic game business, on titles from Sierra, THQ, and Ubisoft. From 2004 to 2006, Wujcik was Game Design Studio Manager for UbiSoft China, in Shanghai. Wujcik was also Adjunct Assistant Professor of Game Design at Hong Kong Polytechnic University between 2003 and 2008.

In early 2007, Wujcik became the senior game designer/writer for Totally Games. Until his death in June 2008, Wujcik was Senior Game Designer and Writer for Totally Games, located in Marin County, California.

Source