Anita Sarkeesian

Blogger

Anita Sarkeesian was born in Toronto, Ontario, Canada on August 15th, 1983 and is the Blogger. At the age of 40, Anita Sarkeesian biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.

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Other Names / Nick Names
Anita
Date of Birth
August 15, 1983
Nationality
Canada, United States
Place of Birth
Toronto, Ontario, Canada
Age
40 years old
Zodiac Sign
Leo
Profession
Blogger, Communicator, Feminist, Journalist, Media Critic, Sociologist
Social Media
Anita Sarkeesian Height, Weight, Eye Color and Hair Color

At 40 years old, Anita Sarkeesian has this physical status:

Height
163cm
Weight
60kg
Hair Color
Havana Brown
Eye Color
Hazel
Build
Average
Measurements
Not Available
Anita Sarkeesian Religion, Education, and Hobbies
Religion
Not Available
Hobbies
Not Available
Education
California State University, Northridge, York University
Anita Sarkeesian Spouse(s), Children, Affair, Parents, and Family
Spouse(s)
Not Available
Children
Not Available
Dating / Affair
Not Available
Parents
Varkis ‘Wally’ Sarkeesian, Seta Kegham
Siblings
Ida Sarkeesian (Sister)
Anita Sarkeesian Life

Anita Sarkeesian (born 1983) is a Canadian-American feminist media critic, blogger, and public speaker.

She is the founder of Feminist Frequency, a website that hosts videos and commentary analyzing portrayals of women in popular culture.

She has received particular attention for her video series Tropes vs.

Women in Video Games, which examines tropes in the depiction of female video game characters. In 2012, Sarkeesian was targeted by an online harassment campaign following her launch of a Kickstarter project to fund the Tropes vs.

Women in Video Games series.

Supporters donated almost $160,000 to the project, far beyond the $6,000 she had sought.

The situation was covered extensively in the media, placing Sarkeesian at the center of discussions about misogyny in video game culture and online harassment.

She has spoken to TEDxWomen, XOXO Festival, and the United Nations' Broadband Working Group on Gender, and appeared on The Colbert Report discussing her experiences of harassment and the challenge of attempting to improve gender inclusivity in gaming culture and the media.

Early life and education

Sarkeesian was born in Canada and grew up near Toronto. Her parents were Iraqi Armenians who emigrated to Canada in the 1970s. She later moved to California and identifies as Canadian-American.

She received a bachelor's degree in communication studies from California State University, Northridge, in 2007 and then earned a master's degree in social and political thought from York University in 2010. Her master's thesis is titled I'll Make a Man Out of You: Strong Women in Science Fiction and Fantasy Television.

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Anita Sarkeesian Career

Career

When a York University undergraduate, Sarkeesian launched Feminist Frequency in 2009. She created the website in an attempt to bring accessible feminist media criticism. Videos produced for the website explored social and cultural norms, as well as highlighting Lego's role in reinforcing cultural norms.

Sarkeesian produced the video game Tropes vs. Women in 2011 in collaboration with Bitch magazine. With a particular emphasis on science fiction, the series looked at common tropes in the representation of women in media. The collection includes six videos dedicated to tropes including the Manic Pixie Dream Girl, Women in Refrigerators, and the Smurfette Principle.

In 2011, Sarkeesian co-authored the paper "Buffy vs. Bella: The Re-Emergence of the Archetypal Feminine in Vampire Stories" for the anthology "Families: Audience Consumption of the Modern Vampire." "I think to the extent that it could be creating authentic, human female characters," she spoke at conferences and workshops on media criticism and video blogging, as well as being interviewed by UK Sunday newspaper The Observer in March 2012.

Sarkeesian and her blog were featured in the journal Feminist Collections' quarterly column "E-Sources on Women & Gender" in March 2012. Her blog has been used as research for university-level women's studies programs, and she has lectured at universities on the topic of female characters in pop culture.

Since being invited to speak to developers at Bungie, Sarkeesian was inspired to start a video series on female representation in video games. On May 17, 2012, she launched a Kickstarter campaign to fund a series of short videos that would investigate gender stereotypes in video games, which was featured as a campaign of note on the official Kickstarter website. The threats and bullying she received in reaction attracted burgeoning media attention, resulting in her far exceeding her funding target of $6,000. The final amount raised was $18,922 from 6,968 backers. Sal Humphreys and Karen Orr Vered, writing in Television & New Media, suggest Sarkeesian's harassment received "stands at a counter" to the violence, and it may discourage other women from following Sarkeesian's example for fear of being exposed to similar assaults.

Sarkeesian had intended to publish the Tropes vs. Women in Video Games series in 2012 but had to cancel because the additional funds allowed her to expand the scope and size of the program. On March 7, 2013, the first video in the Tropes vs. Women in Video Games series was released. The first three videos explore examples of the "Damsels in Distress" trope, in which passive and often helpless female characters must be saved by the male hero. Chris Suellentrop of The New York Times referred to the first four videos of the series as "essential viewing for anyone interested in video games" and cites it as the reason why he consulted Nintendo producer Shigeru Miyamoto about the reasons of damsels present in his games.

Feminist Frequency has had a demonstrable effect on the game market, according to Colin Campbell, "video games have a rise in positive women and minority protagonists, as well as a decrease in the tropes [Sarkeesian] discusses" since the project's inception. Intel revealed in January 2015 that it would partner with Feminist Frequency and other organizations to help foster increased career opportunities, involvement, and positive representation for women and minorities in technology and gaming as part of a $300 million effort to raise diversity and representation in the technology industry.

Feminist Frequency's first annual report was released on January 23, 2015, the organization revealed that two new video series was planned to combat the "positive" representation of women in video games, as well as the "presentation of masculine identities in games."

Feminist Frequency, an animated television series called Ordinary Women: Daring to Defy History, launched on March 8, 2016. The planned 5-episode collection will look at historical women such as Ida B. Wells and Emma Goldman. In 2017, the video series was released.

Feminist Frequency formed a formal association with the Crash Override Network in March 2016, promising to act as the company's fiscal sponsor. In the aftermath of the Gamergate controversy, crash Override is a support group for victims of high-speed online bullying perpetrated by game designers Zo Quinn and Alex Lifschitz.

With its last episode, "The Lady Sidekick," released on April 27, 2017, the Tropes vs. Women in Video Games series came to an end. Feminist Frequency, according to Sarkeesian, will produce another series.

Feminist Frequency, Inc., has released a three-part miniseries on Queer Tropes in Video Games, which is similar to Tropes vs. Women in Video Games.

"Reflecting on her work and its results during a Game Developers Conference talk in March 2022," Sarkeesian says, "it's not impossible but not difficult," she says, "but it's not possible" today because there are fewer examples and "the pattern is less egregious."

Sarkeesian launched That Time When, a new video series on YouTube that "looks at the moments where pop culture and politics clash in modern history" in October 2022.

Sarkeesian scholar Soraya Murray calls the development of "a burgeoning organized feminist critique" of stereotyped and inaccurate representations of women in video games.

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Anita Sarkeesian Tweets