Alexey Pajitnov
Alexey Pajitnov was born in Moscow, Russia on March 14th, 1956 and is the Entrepreneur. At the age of 68, Alexey Pajitnov biography, profession, age, height, weight, eye color, hair color, build, measurements, education, career, dating/affair, family, news updates, and networth are available.
At 68 years old, Alexey Pajitnov has this physical status:
Alexey Leonidovich Pajitnov (born 14 March 1956) is a Russian video game designer and computer engineer who created Tetris while working with the Soviet Academy of Sciences' Dorodnityn Computing Center, a Soviet government-funded R&D center. He and Henk Rogers founded The Tetris Company in 1996, only to begin receiving royalties from his creation in 1996.
Early life and education
Pajitnov was born to parents who were both writers; his father was a writer, and his mother was a journalist who wrote for both newspapers and a film magazine. Pajitnov gained interest in the performing arts through his parents, sparking a passion for cinema. He and his mother attended many film screenings, including the Moscow Film Festival. 296 : 75 Pajitnov was also mathematically gifted, loved puzzles and problem solving.
Pajitnov's parents divorced in 1967, when he was 11 years old. He and his mother lived in a one-bedroom apartment owned by the state for many years. Both Pajitnov and the others were eventually able to study applied mathematics at the Moscow Aviation Institute when Pajitnov was 17.
Personal life
Pajitnov lives in Clyde Hill, Washington. Nina, his mother, had two sons named Peter and Dmitri, with whom he had two sons. Dmitri died in a skiing crash on Mount Rainier in 2017.
Career
Pajitnov served as a summer intern at the Soviet Academy of Sciences in 1977. He began working on speech recognition at the Academy's Dorodnitsyn Computing Centre in 1979. 86 When the Computing Centre got new computers, its researchers would develop a small research team to see how its computation capabilities could be tested. "Because [his] excuse for making games," Pajitnov says. Computer games were fascinating to him because they bridged logic and emotion, and Pajitnov was involved in both mathematics and puzzles as well as computation's psychology.: 76
Pajitnov recalled his childhood memories of playing pentominoes, a game in which you create photos using its shapes. Pajitnov was inspired to create a game based on that concept after recalling the difficulties he faced in returning the pieces to their box. He started working on what would be the first version of Tetris using an Electronika 60 in the Computing Centre. Pajitnov's first prototype took two weeks to play and adding to the game, before finally completing it on June 6, 1984. This primitive version did not have levels or a scoring system, but Pajitnov knew he had a potentially good game since he couldn't avoid playing it at work. Dmitri Pevlovsky, a 16-year-old intern at the Soviet Academy, piqued the attention of coworkers, like fellow programmer Dmitri Pevlovsky, who helped Pajitnov collaborate with Vadim Gerasimov, a 16-year-old intern at the Soviet Academy, attracted the game. Pajitnov wanted to make a color version of Tetris for the IBM Personal Computer, so enlisted the intern to help. Gerasimov launched the PC version in fewer than three weeks, but Pevlovsky's contribution added to it. 78 78 The game, which was first available in the Soviet Union, first appeared in the West in 1986.
Pajitnov also created Welltris, a Tetris-like game, but in a three-dimensional environment in which the player sees the playing area from above. Tetris was licensed and operated by Soviet company ELORG, which held a monopoly on the import and export of computer hardware and applications in the Soviet Union, and was promoted with the tag "From Russia with Love" (on NES: "From Russia with Fun!" Pajitnov did not receive royalties because he was employed by the Soviet government.
Pajitnov and Vladimir Pokhilko migrated to the United States in 1991 and later founded The Tetris Company, which later allowed him to collect royalties from his sport. He was assisting with the puzzles in Yoshi's Cookies' Super NES versions and created Pandora's Box, which includes more traditional jigsaw-style puzzles. Pajitnov and Pokhilko founded AnimaTek, a 3D software development firm that created the game/screenaver El-Fish.
He was with Microsoft from October 1996 to 2005. He worked on the Microsoft Entertainment Pack, MSN Mind Aerobics, and MSN Games groups while there. Every new Xbox 360 Premium package came with Pajitnov's latest, upgraded Hexic HD.
WildSnake Software revealed on August 18th, 2005, that Pajitnov would be collaborating with them to develop a new line of puzzle games.